/*
  Copyright (C) 2007 Richard Quirk

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include "libnds.h"
#include "Interrupt.h"
#include "GameState.h"

static bool s_processFrames(true);
void Interrupt::processVblank()
{
  GameState::instance().incrFrame();
  if (s_processFrames) {
    GameState::instance().checkVblankAnimation();
  }
}
void Interrupt::enable()
{
  s_processFrames = true;
}
void Interrupt::disable()
{
  s_processFrames = false;
}
